![]() ![]() Note that Knock and Secret Histories are not part of the cycle. ĭoing this still requires you to do challenges, and you must complete all challenges that would be present for both Lores (Challenges required by both need be completed only once). Lantern -> Forge -> Edge -> Winter -> Heart -> Grail -> Moth -> Lanternīasically, the way this works is, if you study 1 Lore with another Lore of the next Aspect in line (at the same level), they will combine to that second aspect.įor example, if you Study " A Thunderous Secret" with " A Red Secret", they will create a " A Megalesian Incantation". Subverting Lore is a little more tricky, but once you get the hang of it, it isn't so bad. Knowledge, A Grim Lesson, A Paradoxical Resolution Intuition, Illumination, Obsessive Research ![]() Intuition, Practical Experimentation, A Paradoxical Resolution Intuition, Practical Experimentation, Obsessive Research Knowledge, A Grim Lesson, Obsessive Research ![]() Practical Experimentation, A Grim Lesson, Knowledge Knowledge, Practical Experimentation, Illumination Knowledge, Illumination, A Paradoxical Resolution Here are all of the challenges required for combining Lore Upgrading 2 "An Unmerciful Mantra" cards into 1 "Phanean Invocation" card requires passing both a Knowledge Challenge and an Illumination Challenge. So for example, combining 2 "A Mansus-Glimpse" cards into 1 "An Unmerciful Mantra" card requires passing a Knowledge Challenge. Level 14 is the highest level of Lore, and cannot be further upgraded. This challenge may be solved using a Health card (Using this has a small chance of converting the Health card into a " An Injury" card), or by using a Prisoner card.Įach Lore requires one challenge for upgrading from 2 -> 4, one challenge for upgrading from 4 -> 6, two challenges for 6 -> 8, two challenges for 8 -> 10, three challenges for 10 -> 12, and three challenges form 12 -> 14. This challenge may be solved using a Fascination card (using this may create additional Fascination), a Headquarters Card with the " Library" Aspect ( Rooms Behind a Bookshop), or a Rarefied Mind card. This challenge may be solved using a Passion card (There is a small chance of losing the card if you do this), a Headquarters Card with the " Sanctuary" Aspect ( Heterodox Church and Candle-lit Mithraeum), or an Open-Soul card. This challenge may be solved using a Reason card (There is a small chance of losing the card if you do this), a Headquarters Card with the " Library" Aspect ( Rooms Behind a Bookshop), or a Never-No card. This challenge may be solved using a Dread card (using this may create additional Dread), a Headquarters card with the " Pit" Aspect ( A Darkened Warehouse and House Violet)), or a Silent Intensity card. This challenge may be solved using either a Glimmering Card, or a Headquarters Card with the " Sanctuary" Aspect ( Heterodox Church and Candle-lit Mithraeum Note, there was an additional HQ with this Aspect ( Opulent Townhouse), but it is no longer in the game. ![]() This challenge may be solved using either an Erudition Card, or a Headquarters Card with the " Library" Aspect ( Rooms Behind a Bookshop). When combining Lore, you will have to succeed at a series of challenges, which vary depending on the type and Aspect level of the Lore you are combining. You can combine any 2 cards of the same type of lore into the next level of Lore by Placing them both in the Study Verb.(For Example You can combine 2 copies of " A Wood-Whisperer" into 1 copy of " An Ecdysiasts Parable" ![]()
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![]() On impact, the grenade can kill anyone within a radius of five metres (16 ft), and wound them within a radius of 15 metres (49 ft). The primary ammunition for it is the high-explosive dual-purpose M430 grenade. The Mk 19A is a man-portable crew-served weapon that can fire from a tripod-mounted position or from a vehicle mount, with the latter being the preferred method, as the weapon alone weighs 77.6 pounds (35.2 kg). For night operation, a picatinny rail quadrant sight can be added for thermal and night vision optics. Though the Mk 19 has a flash suppressor, it serves only to save the eyesight of its operator, not concealing the weapon's position. The nearest safe distance to launch the grenade is 310 meters in training and 75 meters in combat. The Mk 19 can launch its grenade at a maximum distance of 2,212 meters (2,419 yd), though its effective range to a point target is about 1,500 meters (1,600 yd), since the large rear leaf sight is only graduated as far. The weapon operates on the blowback principle, which uses the chamber pressure from each fired round to load and re-cock the weapon. It fires 40 mm grenades at a cyclic rate of 325 to 375 rounds per minute, giving a practical rate of fire of 60 rounds per minute (rapid) and 40 rounds per minute (sustained). The Mk 19 is a belt-fed, blowback-operated, air-cooled, crew-served, fully-automatic weapon that is designed not to cook off. Marine fires a Mk 19 40 mm grenade launcher in Quantico, Virginia in September 2000. This piece first appeared last year and is being republished due to reader interest.A U.S. ![]() and Russian security, European defense issues, and German politics and culture. He holds a Master of Public Policy and covers U.S. Special Operations Command Units.Ĭaleb Larson is a Defense Writer with The National Interest. ![]() Though used primarily by the United States military, the Mk 47 has not seen widespread use and is in service mostly with U.S. General Dynamics’ Mk 47 uses a Lightweight Video Sight that allows operators to engage targets during the day, and at night when used in tandem with a thermal imaging sight. ![]() Incredibly, the large grenade launcher weighs just under forty pounds, or about eighteen kilos, making the weapon system much easier for grunts to hump around. The grenade launcher is chambered in the same 40mm grenade ammunition as the previous Mk 19, though it can also fire airburst ammunition, useful against entrenched positions, or targets behind walls.īy far the biggest benefit the Mk 47 offers over the Mk 19 is its significantly lower weight. In order to remedy the Mk 19’s high weight, General Dynamics developed the Mk 47. This odd-looking launcher used a twelve-round canister, and appeared to use parts of the single-shot M79 grenade launcher as well as the M1919 machine-gun.Īll platforms aside, there is now something better that you may have never heard of: the Mk 47. The Mk 18 was often used in fixed positions during Vietnam, like bases, or on vehicle mounts.Īlong with the Mk 18, an odd hybrid machine gun grenade launcher was built and experimented with, the XM174. The design was relatively light-weight, though firing with a hand-powered crank rather than a butterfly-style trigger reduced the weapon’s accuracy. ![]() ![]() ![]() Thanks to Palki for confirming the final 3 achievements of Sunbreak, added with the 2nd title update.Thanks to Ch33zBuRg4r_ for the complete list of trinkets needed for "Solid Padlock" and confirming one of the achievements of the 2nd title update.Thanks to 得想想办法娶了弦一郎 for confirming the last of the 5 new achievements of the 1st title update.Thanks to Minibeau for confirming the 20 hopping skewers usages for "Secret Honey Jar" as well as 1 of the 5 new achievements of the 1st title update.Thanks to :D for adding an condition to "Transcender's Red Sash" and confirming 3 of the 5 new achievements of the 1st title update.Thanks to Azure79♀ for confirming, that "Gorgeous Helm" requires rarity 10 layered armor.Thanks to Kess for the information on both "Polychrome Acorn" and "Natural Picture Frame".Thanks to Logloxan for the confirmation on how to unlock "Unbreakable Bag".Thanks to Dawn for the complete list of Elgado NPCs.Thanks to TAS for the input on "Napping Felyne & Canyne".Thanks to LongJohn for providing this video for a rather efficient way to do this requirement legitimately: The counter for completed Master Rank quests is your best bet, but it's gonna be off, because of multi-target quests. ![]() But there's no way to check your progress on this one. And Sunbreak definitely isn't 10x more engaging than Iceborne.Ĭaptured monsters count for this achievement. The Iceborne DLC for MH:World only asked for 100. to get the missing hunts in a somewhat quick way. There's no "achievement" in hunting a few hundred Arzuros or bird wyverns or sth. This is the most stupid, time wasting achievement in this game. Just make sure to remove the mod afterwards, so that you won't crash the game with the next update or accidentally take it into multiplayer later on - which you absolutely should NOT do. I don't usually recommend this, but honestly, once you've completed all quests and unlocked all other achievements, just install a damage-modifier mod from or somewhere else and go one-shot monsters in solo quests for a few hours. It should come naturally, but make sure to hunt every monster at least 10x, as that's required for the "Solid Padlock" achievement further below.Īlso note, that you'll have to complete several hundred Anomaly Investigations, so you want to do the majority of your hunts in those quests. Awarded for hunting 1000 large master rank monsters. ![]() |